About This GameRealm of the Mad God is the first ever free to play Bullet Hell MMO. Team up with dozens of players and battle through the Realm of the Mad God, Oryx. With a retro 8-bit style, Realm is an evolution of traditional MMO gameplay. A dozen classes and hundreds of items to discover means Realm is easy to play but difficult to master. Players can jump in Realm for 5 minutes or stay online for hours because there is nothing to install or download.Key Features
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The End of Winter. Patch X.30.0 - Secluded Thicket:
New Dungeon: Secluded Thicket. Patch X.27.0.0 - Pets and Jellies:
Hey everyone, Krathan here! Today we are happy to introduce you to the Pet Wardrobe, Cnidarian Reef and new Quality of Life changes! Just a heads up that in preparation for the new class, the current maximum star level will be a yellow star for a while!
New Pet Wardrobe. Producer's Letter: Realm Remastered Project and X31.1.0 Patch notes:
Hello everyone! A few months ago, in one of our previous Producer’s Letters, we announced that one of our top priorities on the roadmap was to make Realm of the Mad God future-proof. With the sunset of Flash, this essentially translated into investigating alternatives for the game past 2020. We then went on to unveil that our choice had been set and that the new client would be rewritten, from scratch, in Unity: a powerful game engine that has proven its amazing capabilities over the years. In our very last Producer’s Letter, we expanded on the topic and shared with you some details about the progress that was made since the Unity project started. Today, we are happy to announce that we have staffed two additional developers and they are fully set up and working hard on the Unity project. In addition to being able to talk about what we have been up to, we will actually also be able to show you some footage of where we are at with the Client right now in the Realm Remastered Unity Port - Phase I trailer. As announced, we have also released an in-game Realm Remaster Support Campaign through which you support the Unity project and get your name engraved on the wall of fame in game forever. Once you unlock the campaign, you can collect exclusive Supporter Rewards by spending gold or by farming Nexus Fragments and Crystals in the Realm! Before going into the details of the Realm Remaster Support Campaign and how you can help shape the future of the game, we wanted to give you a full recap of the project and what it means for Realm, for you and for us as a company.
A Realm Remastered - The Unity Project. Producer's Letter - IllumiUnity confirmed, report on feature progress and other topics!:
Hello everyone, In our last communication we shared a lot of information with you and wanted to keep you posted on a more regular basis, so here we are. Let’s start with the most exciting news: we have completed the evaluation phase for client technologies and have settled on Unity being the future for Realm! While first prototyping efforts are promising, it is a huge project with many unknowns. You all know that we are a small team and we prefer it that way. However, to keep support for the Flash game and build the Unity client in parallel, we need to scale the team up and get in some Unity specialists. Since we don’t have the big corporate money to fuel this endeavor, we were thinking about running something like a campaign on Kickstarter, but that felt rather awkward seeing as we already have a running game. Instead, we are now planning on putting a Support Campaign in the game for those of you who want to see this project go forward with some solid momentum and help us out. We will be releasing details on this once we have them. Stay tuned! In other news, summer is approaching and with it comes Month of the Mad God! We are hard at work to make sure we can upgrade the events, introduce new fights and items and release the New Class on time. Speaking of the new class, we went through several iterations and are now at the point where we can announce some more details in the roadmap! While we will have to save our excitement for MotMG for a while longer, we will tell you about a bunch of things that are coming up in terms of development roadmap in the update below.
RotMG Development Roadmap Update:. Patch X.31.0 - Halloween Horror!:
Hello everyone! The Halloween update is here! On the list today, quite a few changes and additions to the game. Without further ado, here’s the patch note:
Halloween 2018 Events (CLICK HERE!)[storage.googleapis.com]. Producer's Letter: Realm Remaster - new website and developer's update on the new game client!:
Hello everyone, The trees outside are in full bloom, and it is time for us to give you another update about our Unity project, “Realm of the Mad God Remaster". We are also thrilled to announce that we have released a new website entirely dedicated to the project! The Realm Remaster page[remaster.realmofthemadgod.com] features a dev blog[remaster.realmofthemadgod.com] where you will be able to follow the development and get regular progress updates. We have put together a new video showing the progress we have been making (although this one is now already lagging several weeks behind our current progress). If you just came here for the show, then go ahead and click right here. If you are interested in getting a few more details and the most recent change log, check it out. Internally, we have already released a version that finally allowed us to play the core game loop of going from the Nexus all the way to Oryx, killing the big bad himself, and then back to the Nexus. This marks an important milestone, as it should enable us to start testing all game dungeons in quick succession. “But when will it finally come out?" we can almost hear you asking - and we feel the same way. Based on our most recent scoping of the work we still have left, we can tell you that we are definitely planning to release it this year still. As discussed in our recent producer letter, we are separating it from Month of the Mad God to give both projects the focus they require and deserve. “But why is it taking so long?" we hear you shout out next. Fair point. When we set out to tackle this project, we wanted to make a point of not doing a hack job. We could have focused on visual eye candy to always keep up appearances of making meaningful headway. Instead we made sure that we approached it from a clean technical perspective, rebuilding everything that wasn’t implemented properly from scratch, and getting rid of that fabled "spaghetti code." Our hard requirements are to offer you a game experience that is as close as possible to the current one, while adding some improvements and setting us up for a long and productive road of future changes after we get the initial launch version out the door. To shorten the waiting time, we would like to offer you a way to make a direct contribution to the work that is being done on the Unity Client of the game. We have put together a survey to get a feeling for the features that you would be most happy to eventually see in a Unity version of the game - and yes, we are aware that there will likely be more options. Click here and participate now[forms.gle]! In other news, we have added a dedicated game artist to our team to both give our old game UI a few strokes of paint and help us build a brand new version as well, that way you can have different options in the final product. We look forward to sharing some more of that in the near future. And while we bid you farewell, you should really check out our new Realm of the Mad God Remaster page. The Realm Remaster website[remaster.realmofthemadgod.com] will be expanded as development moves on, and we aim at giving you those small blog posts[remaster.realmofthemadgod.com] on a more frequent basis going forward. You are supporting us, you deserve to know what is up. :) All the best, The Deca Team
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